A blight dragon's lair is a foul cave or ruin that the sun's light cannot reach and where it can watch over its slaves and nearby humanoid settlements. It then displays the statue, usually equipping it with its possessions from life, for they see bested foes as the greatest of treasures, sometimes going to great lengths to avoid killing a hated enemy just for the sick pleasure of mocking them.īlight dragons lurk underground, away from the sunlight. It might refrain from devouring a particularly tenacious enemy to have them petrified. A mighty blight dragon might count the gem-encrusted throne of a conquered nation or the magical greatsword of that nation's greatest champion among its most prized possessions, displaying them with pride. A blight dragon endlessly seeks to add treasures to its hoard, typically the former belongings of slaves, though it most covets the treasures of enemy nations. What lesser night dragons seek to avoid, however, blight dragons seek to control, and so lair as close as they possibly can to humanoid settlements, often taking a large sewer or abandoned basement as its lair, waiting for the perfect opportunity to strike out and control its neighbours. Blight dragons prefer to dwell underground in vast caverns, away from the light of the sun, for its touch is anathema to them. They even see other dragons as potential servants, capturing lesser dragons and forcing them into servitude, and a blight dragon that is especially powerful might even enslave a young chromatic or metallic dragon.Ībove all else, however, blight dragons love to control humanoid kingdoms, which they rule as tyrants, killing all who disobey and starting wars for the most trivial of reasons.ĭeep Dragons. Blight dragons lust for power and control, and treat humanoids as little better than chattel to be enslaved or devoured as they see fit. However, blight dragons can breed amongst themselves, giving rise to a new variety of wicked dragon.ĭomineering and Vile. Blight dragons are far larger than night dragons, and they look like brutishly malformed night dragons. Vile arcane rituals can transform night dragon eggs into blight dragon eggs. The dragon can then fly up to half its flying speed. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon makes a Wisdom ( Perception) check. The dragon regains spent legendary actions at the start of its turn.ĭetect. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon can take 3 legendary actions, choosing from the options below. Each creature in that area must make a DC 18 Dexterity saving throw, taking 63 (18d6) necrotic damage on a failed save, or half as much damage on a successful one. The dragon exhales shadowy energy in a 30-foot cone. If a target's saving throw is successful or the effect ends for it, the target is immune to this dragon's Nightmarish Countenance for the next 24 hours. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature within 60 feet of the dragon that can see it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) necrotic damage.Ĭlaw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. It then makes three attacks: one with its bite and two with its claws.īite. The dragon can use its Nightmarish Countenance. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom ( Perception) checks that rely on sight. If the dragon fails a saving throw, it can choose to succeed instead. The night dragon can cast the following spells innately, requiring no material components:ġ/day each: blight, circle of death, contagion, dominate person The dragon's innate spellcasting ability is Charisma (spell save DC 15). Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17 Skills Deception +12, Intimidation +12, Perception +7ĭamage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silveredĬondition Immunities charmed, frightened, poisoned
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